16th August 2010 by Martin
We are going to gamescom!
Granted, this blog entry’s headline is not the most creative one – but I will try to make up for it in the following paragraphs:
While Thomas and Diane are already visiting panels and having meetings at the GDC Europe in Cologne, the rest of ICO’s crew is making the final preparations for their flights to the following gamescom convention starting on Wednesday. In fact, we are pretty much set and ready to go, staring at the planes taking off outside our office window at Gatwick Airport and looking forward to being on one of them tomorrow afternoon. We also finally got the confirmation for the catering service at our booth at Hall 4.1, Aisle H, Booth 055 – and as we are looking forward to seeing many of you in person, this means you can enjoy snacks and drinks while dropping by.
Like us, you may already have a busy schedule but even without having arranged a meeting you’re welcome to visit us and talk about business or finally meet in person. Whether you plan on publishing a video game in Europe, want to talk about partnerships with us or are just eager to collect the full set of our shiny new business cards, you should memorize the location of our booth.
Here is how I do it:
Germany-England 4:1, Hungary was the best team in ‘55 (before Germany won the world cup in ’56)
(EDIT: This is actually not true, but it works and could keep you busy to spot the error in the sentence)
Of course, that’s my way, easy for a German but might work for others, too.
(Now I’m back at nervously checking volcanic ash forecasts one more time)
Tags: booth, Business, Catering, Coffee, Conference, Convention, England, europe, gamescom, Gatwick, Germany, ICO, ICO Partners, Meetings, Pretzels, Schedule
12th August 2010 by Diane
The end of pay-to-play
The attentive observer of the online games market has noticed that more and more AAA MMOs have announced their switch to the Free-to-play model. This is not a new development, it’s just a sudden acceleration of a long-term trend that reached the tipping point.
The biggest F2P MMO in Europe, Metin2, was originally launched in 2006 as a subscrition game, and quickly repositioned as Free-to-play when it failed to gain traction. Since then, switching a struggling game to free-to-play has been a popular tactic, but for some games it did little to renew interest and bring a new audience, most of the time when it was too late already to adapt the whole game design and the way to run operations to the new model. That’s what happened to games like The Chronicles of Spellborn, which unsuccessfully switched to a not-quite-F2P model after an unsuccessful launch. The game just announced its definitive closure.
For some other games, like Turbine’s Dungeon and Dragons Online, it did bring a second youth and new players. Encouraged by the success of the tactic (or discouraged by its subscribers numbers), Turbine has since announced that its flagship MMO, Lord of the Rings Online, will switch to a Free to Play model at the end of the year. SOE has also announced recently that EverQuest2 was going free to play too. EverQuest 2 has been around since 2004 and isn’t getting any younger, so it’s probably an attempt from SOE to keep its existing base and attract ex-players.
Because, if everybody agrees that subscription is a barrier to entry, it’s also often overlooked as a barrier to re-entry, which is the main problem that declining games are facing.
We are curious to see how many more announcements there will be in the coming months, as the less pay-to-play MMOs remain, the more difficult it is for each one to keep the model. Games like Lineage 2 and City of Heroes at NCsoft could certainly be considering it, but even more recent games who did not meet the expected level of success like Warhammer Online or Age of Conan could be tempted.
The difficulty resides in finding the investment and expertise to develop the game around a new business model, while forgoing the existing revenue streams, which can be a huge gamble. This is also a difficult community management exercise, as first most people express discontent at having paid for something that is now free (a problem every company has when lowering the price of a product), and then if it is successful in growing the game’s audience, the reaction from the initial community can be very negative at the afflux of freeriders coming in. Not only are they n00bs, but non-paying ones at that!
It’s interesting to note that some recent or not even in Beta yet indie subscription games have also announced their switch to free to play. The thing is, given the state of the AAA (understand “subscription-based”) MMO market in the West (which is flattening according to a brand new report by Strategy Analytics), it’s going to be very difficult for new games to be in a position to demand a subscription from players. The only games in position to keep the pay-to-play model will probably be the very niche games, where subscription is not the biggest barrier to entry and whose players are price inelastic (I doubt EVE Online would get much more players if it was free), and uber blockbusters which can command this premium (Star Wars Old Republic will probably still launch pay-to-play). Even the biggest blockbusters might have trouble staying P2P, and those of the future might not be . The free to play offering is now so diverse and qualitative that it’s difficult to see what other type of game can now successfully launch pay to play. Attention is precious and the online model is games paying to acquire users, not the other way round.
We’re still noticing a lot of contempt in the generalist video games media for free-to-play games, when they are just not realizing that they are becoming the norm, and that the trend is accelerating. These media will go the same way of the pay-to-play games if they don’t get educated about free to play soon.
Tags: Age of Conan, Alganon, Black Prophecy, Business Model, City of Heroes, DDO, Eve Online, EverQuest 2, free to play, Game Industry, Lineage 2, LOTRO, Metin2, Star Wars : Old Republic, Warhammer Online
10th August 2010 by Thomas
Busting 10 myths about social games
Last month in Munich I spoke about social games, common myths about them and the relative truth for each of them. While we have been working on social games projects for a while, we aren’t as familiar with this part of the industry as we are with the MMO space, for instance. Researching for this lecture was a lot of fun and a learning experience.
Because of the evolving nature of the social games, we are still at the very beginning of the story, and I expect the presentation to get outdated very quickly.
I had the opportunity to talk to people working at the biggest social games development studios during the process, and a lot of the content here comes from those discussions (which were full of hopes as well as frustrations). Here it is for you to read:
Which myth have I missed? What did you believe about social games that wasn’t true in the end?
29th July 2010 by julien
Games as services – What can we learn from Guinness?
Thomas recently went to the LOGIN and Develop conferences to give a talk about “Games as Services” (you can find the slides here), and one of the core messages of this presentation is that the games themselves are not the only thing that matter, and that good services around a bad game can still create success. A great example of this concept can be found just accross the corner from where I live: in the world-famous Guinness brewery in Dublin.
Tags: Dublin, Game as a Service, Guinness, Pub, steam
26th July 2010 by Thomas
From Brighton to Munich

On Tuesday 13th of July, I presented my lecture “Games as a service, do you really know what it means?” at the Develop in Brighton conference. While I have changed the slides a bit for the event, the content was essentially the same as when I presented it in Seattle for the LOGIN conference, and you can find the presentation on slideshare.
The really good news is that Dan Hon did a great write up of my presentation (something I meant to do for a while but never took the proper time to do) and you can find it on his blog:
Tags: Brighton, Conference, Develop, Game Industry, gamescom, ICO, ICO Partners, Keynote, LOGIN, Munich, Presentation, service design, Slideshare, SMS2010, Social Games, Social Media Summit
23rd July 2010 by Martin
Community Manager Conference – Why you should have been there!
When on Friday, July 9th 2010, more than 100 visitors listened to the opening panel of the Community Manager Conference in Leipzig, it was possible to see the excitement in their faces from my chair next to the other panel members. Excitement possibly coming from the opening speech just a few minutes ago and either seeing a lot of familiar faces in the audience or being new to the field and expecting to take away a lot of useful tips.
The opening speech made it very clear. Asking the audience ‘What is Community Management?’ brought it straight to the point why a Community Manager Conference does make sense. It’s by far not the very first time I saw this question being raised and everyone giving a different answer. The first time was years ago and still not much seems to have changed. No wonder then that the audience got excited hoping to know the answer by the end of the day. This, on the other hand, would have been a wonder. Nonetheless, the CMC proved to be a stepping stone for many who are now hoping to be able to visit similar events in the future – and maybe one day be able to answer this question without second thoughts and hesitation.
Tags: CMC, Community, community management, Community Manager Conference, Conference, Definition, Game Industry, Games Convention Online, GCO, Leipzig, Panel, Personal Development, Speaker, Speech, Two Pi
20th July 2010 by Thomas
And 5!
It seems like I make an announcement about a newcomer to the team all the time now! We’ve just grown to just five, but it feels like we are a lot more when we look at number of projects we are undertaking.
So, I am very pleased to announce that last week, ICO gained a new team member: Julien Wéra. I have known Julien for many years, from when he was playing The Fourth Coming and Dark Age of Camelot as I was operating them. In some small way I like to think that I might be partly responsible for his career choice, and I take great pride in this considering how well he has done. One of the first team members of the gPotato Europe team, he was leading their PR and Marketing activities before he joined Popcap’s European office to manage their Public Relations towards France and Germany. He is coming to us with wide experience that complements our current team very well, and will help to develop ICO Media, our PR service dedicated to online games. We have been developing ICO Media stealthily (but not really secretly) for the past year now, in parallel to ICO’s growing consulting activities.
We shall talk more about ICO Media at Cologne, during gamescom, where you can come visit us on our booth in the business area: Hall 4.1, Aisle H, no.055.
Meanwhile, you are very welcome to say “Bienvenue” to Julien.
6th July 2010 by Martin
Media isn’t social – People are! Panel at CMC 2010
Last week I travelled to Berlin for a quick stop before heading to Leipzig for the Community Manager Conference. The event takes place on Friday, the 9th of July, at this year’s Games Convention Online and will be a great opportunity for Community Managers to share their ideas, attend interesting talks and discuss important topics in panels and workshops.
As you can tell from the latest schedule, I’ll be the moderator of a panel discussion with the catchy title “Media isn’t social – People are!” at 3:15pm in Room 10. I am sure you get the social media reference in it, but why a title like this, you may ask?
30th June 2010 by Thomas
Games as a Service talk – Develop in Brighton
Back in May, I gave a talk at the LOGIN conference about Games as a Service. I haven’t shared it yet here, but there was a good reason (one that is still valid today unfortunately).
Most of my talks recently have been very factual and number-driven, and they have been supported by very factual, number-driven Powerpoint presentations. Sharing those was very easy and straightforward. If you didn’t attend the event then you missed some of the information, but honestly, you could get the gist of it in Slideshare.
The Games as a Service presentation doesn’t work that way. It’s very dependent on the content of the talk, and it doesn’t stand alone very well. I was hoping to be able to take some time to add comments to the presentation, and expand on its usefulness, but realistically it won’t happen before the next time I deliver the lecture, which will be at Develop in Brighton on July the 13th.
Tags: Brighton, Develop, Dyson, Game as a Service, Lady Gaga
28th June 2010 by Martin
Gun Range shows iPhone 4s gyroscope in action
Recently I expressed my interest in games using the gyroscope built into the brand new iPhone 4. Sadly, I won’t receive my device before middle of July, but Apple has already sold 1.7 million iPhone4s within 3 days. Ngmoco, an experienced iPhone games developer, already placed a game using the gyro in the app store, showing off what can be done with it.
I couldn’t test the game, Gun Range, myself but there is a video on YouTube and while it seems to offer a very basic gameplay, it’s obvious how much closer this way of aiming in video games comes to the real thing. Instead of using a controller or swiping the screen to rotate the character in the game, the player actually has to move around with the iPhone, thereby changing the viewing angle in the game.











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