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24th January 2012 by Thomas

Retrospective: ICO Media in 2011

Rear-view mirror of Zion mountains

Here is Part Two of our retrospective for 2011 and what we have been doing for the past year.

 

If you have been following our activities, you may be aware that we started up a media relationship management service (also called ‘public relations’/PR) called ICO Media in 2010. We recently added a new section to our website to outline our approach to media relations for online games.

So… ICO Media in 2011 was very interesting for us. We took on more PR clients, and the team had a greater variety of tasks to juggle than in the previous year. We experimented with tools to improve efficiency, learned a lot about what works for us, and streamlined our processes quite a bit.

Read the rest of this entry »



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17th January 2012 by Thomas

Retrospective: ICO’s consulting in 2011

Rear-view mirror of Zion mountains

Every year, we take the opportunity during holiday down time to reflect on what we have done in the previous 12 months, and to plan a little bit for the coming year. We’re just about to undertake our formal 2012 planning now, so I thought I’d share some of our findings about 2011.


We do a range of different kinds of work, so it can sometimes be a challenge to explain, but maybe splitting the summary into two parts will help to reduce confusion! In this post, I will talk about the consulting and the market intelligence work we did last year (as they often go hand in hand). In a future post, I will talk about our media relations activity.

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11th January 2012 by Thomas

Happy 2012!

Wow, we haven’t posted in a while, have we? We’ve been keeping very busy with new clients, new starters, holidays and all sorts… but now it’s a brand new year and a perfect time to start again.


2011 was another really good year for us, if a bit of an emotional roller coaster with both Martin and Julien leaving for greener pastures (not sure that Julien is finding Sweden greener than Ireland, but you get the idea!). We’ve also recently welcomed several new members of the PR team that we’ve been remiss in not mentioning before now. This will be fixed Soon™, at which time you’ll learn more about (in order of appearance) Nora, Katja and Gemma. But that’s another post.


We’ve got a lot coming up in 2012. More clients (probably), more market research (definitely), more things to share with all of you. And we hope, more new encounters, more surprising games, and more fun for everyone.


All of this to say that we also wish you all loads of wonderful things for this coming new year!




Visual designed for ICO by Beatoa – as were the previous years’ designs





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18th November 2011 by Diane

Slides from Browser Games Forum 2011 in Frankfurt – European Browser games market

Here are the slides from my presentation today at Browser Games Forum:

BGF European market
View more presentations from ICO Partners

Also, don’t miss the awesome presentation by Jussi Lakkonen on predictions for the future of social games :


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8th November 2011 by Thomas

KGC 2011 – The European market: past, present and future

Diane and I are in Korea this week, attending the KGC 2011 in Daegu at the moment and in Busan for the Gstar from Thursday.

This morning I gave a lecture entitled “Past, present and future of online games in Europe” and, as usual, I am sharing the slides over here and on slideshare:

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27th October 2011 by Thomas

Looking to open an office in Europe?


Over the past couple of years, we have worked with many clients on projects to open a local office in Europe. They all had different objectives, budgets and priorities but with time, we were able to discern some patterns. Much of the information we collected for them and, in some cases, the recommendations we made were based on the same basic criteria.


Of course, each company is unique, and what matters the most for one will not be very important for another, ultimately leading to a different decision. But the dataset was almost the same, and we have re-purposed it into a commercial report, available for sale on our website for anyone interested.


The report is about 34 pages long. About a third of it is dedicated to general data on European countries, while the rest of the report is dedicated to detailed descriptions of our most recommended locations across the 6 most popular countries for European offices (France, Germany, Ireland, Luxembourg, The Netherlands and the UK), including general appeal of the location, accessibility and cost of living.


This report is pretty important for us, because it is the first in a series of commercial reports we’ll be offering for sale on the website. We have always been about sharing our expertise widely to help companies make the right decisions about starting up in Europe, and while we are happy to share our knowledge openly (at conferences and speaking engagements, for example), we also need to pay our bills. We are very aware that not every company has the budget to cover consulting fees, but we hope that some will be able to buy the report and benefit from it. If it leads to further consulting work for us, that’s great too!


So without further ado, I’m pleased to present ‘European Office Locations‘! Stay tuned for the next in our series, coming soon.





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25th October 2011 by Thomas

Julien’s leaving us, and we’re sad.

I really don’t want to write this post, because putting it down in writing will make it true, and I would very much like it not to be. We can’t avoid it any longer though, so here goes.

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29th September 2011 by Thomas

Realtime Worlds employees – where are they now?

Back in June, during the Gamesindustry.biz Brighton meet up, we discussed studio closures, what they meant to the industry in general and the UK industry specifically. I mentioned that it could actually be pretty easy to do a check of former employees’ profiles on LinkedIn to see what happened to them: how many left the games industry, how many left the UK to find a job, that sort of thing.


This week, for some reason I don’t understand, my brain was fired up at night, I couldn’t sleep and that idea came back to haunt me. So, I spent a couple of hours with LinkedIn and here is the result, a year after Realtime Worlds shut down (maybe that’s my subconscious at work here). Read the rest of this entry »



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26th September 2011 by Thomas

Events – end of 2011

Between now and the end of the year, we will be attending a number of events across the globe where you can meet with us. And starting as early as this week.


27th of September, Frankfurt – Gameplaces

Diane will be speaking there, specifically on games and investments.


10th to 13th of October, Austin – GDC Online

This is an usual rendez-vous for us as we will be meeting with partners as well as sitting in sessions, checking for the trends of the online space.


7th to 9th of November, Daegu – KGC 2011

I (Thomas) will be speaking at KGC 2011, ahead of the Gstar. I present a general overview of the European market for online games. And (hopefully), it should the opportunity for us to update the aging presentations we have on slideshare on that topic.


10th to 13th of November, Busan – Gstar

We will have a booth in the B2B area of the Gstar. More details on this when we are closer to the date, but you can expect that if you want to meet us, it will be easy.


6th to 8th of december, Paris – Game Connection Europe

Another of our regular haunts, we have just confirmed that we will be there again. The event has moved to Paris (an excellent move in my opinion) and now also has a conference component. If you are not familiar with the event format, just think speed dating between publishers, developers and service providers  of the games industry.




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21st September 2011 by Diane

ICO is hiring – encore!

As we add more clients, it is now time to develop our team, and so we are back on the hiring track – and this time we are looking for another Frenchman or -woman (French speakers from Belgium, Switzerland, Quebec, North Africa… are also very welcome of course) to work with us on the PR side of ICO Partners, ICO Media.


Below is the description of the profile we would be looking for, along with the responsibilities this person would handle.


Who we need: A flexible, autonomous and motivated communications professional with a passion for online video games


Skills and requirements:

●Graduate in public relations, journalism, marketing or related programme

●Native French speaker

●Fluent in English (other European language a plus)

●Minimum 1 year’s experience in a position involving direct contact with the media

●Autonomous, with good organisational and planning skills

●Able to work to short deadlines and under pressure

●Strong communication skills, both spoken and written

●Sound judgement in dealing with media

●Ability to work with and analyse data

●Self-motivation and sense of initiative

●Strong business acumen

●Interest and knowledge of online games

●Skills and experience in online marketing is a strong plus


Responsibilities:

●Managing direct relationships with journalists in several European territories

●Writing and/or translation of Press Releases and Media Alerts

●Developing and updating media lists and contact databases

●Participating in daily media relations tasks, including collection and analysis of press coverage, reporting, organization of events, working with related service providers to support projects, etc.

●Assisting with market research projects

●Participating in product testing as required

 

Remuneration : To be discussed with the candidate, based on experience


Location : Brighton, UK

 

Reports to: PR and Marketing Manager

 

Hours: Full-time, 37.5 hours per week

 

If you are a motivated person passionate about online games, and the above description did not scare you, please don’t hesitate to send us a CV and cover letter at jobs@icopartners.com

 

A bientôt!

 




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