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	<title>Comments on: 9 online games/MMO trends for 2009 &#8211; part 1</title>
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	<link>http://www.icopartners.com/blog/archives/106</link>
	<description>Online games consulting and services</description>
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		<title>By: Linkage: ICO Partners 2010 Trends &#171; Stylish Corpse</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-1613</link>
		<dc:creator>Linkage: ICO Partners 2010 Trends &#171; Stylish Corpse</dc:creator>
		<pubDate>Fri, 15 Jan 2010 23:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-1613</guid>
		<description>[...] 15, 2010 by Ysharros     &#8220;After doing the same exercise last year,  we felt it was a bit difficult to do a new trends prediction this year, as many of them are in [...]</description>
		<content:encoded><![CDATA[<p>[...] 15, 2010 by Ysharros     &#8220;After doing the same exercise last year,  we felt it was a bit difficult to do a new trends prediction this year, as many of them are in [...]</p>
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		<title>By: ICO Partners &#187; Blog Archive &#187; 2010 online games trends</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-1609</link>
		<dc:creator>ICO Partners &#187; Blog Archive &#187; 2010 online games trends</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-1609</guid>
		<description>[...] doing the same exercise last year,  we felt it was a bit difficult to do a new trends prediction this year, as many of them are in [...]</description>
		<content:encoded><![CDATA[<p>[...] doing the same exercise last year,  we felt it was a bit difficult to do a new trends prediction this year, as many of them are in [...]</p>
]]></content:encoded>
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		<title>By: the-inbetween.com: [ Unity and the Future of Browser-Based Games ]</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-82</link>
		<dc:creator>the-inbetween.com: [ Unity and the Future of Browser-Based Games ]</dc:creator>
		<pubDate>Mon, 16 Feb 2009 18:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-82</guid>
		<description>[...] back on the in-browser bandwagon. Browser based games, ones more powerful than Flash, are seen as a growing and more commercially viable trend. Even Google is jumping in with a browser-based Native [...]</description>
		<content:encoded><![CDATA[<p>[...] back on the in-browser bandwagon. Browser based games, ones more powerful than Flash, are seen as a growing and more commercially viable trend. Even Google is jumping in with a browser-based Native [...]</p>
]]></content:encoded>
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		<title>By: ICO Partners &#187; Blog Archive &#187; 9 online games/MMO trends for 2009 - part 2</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-41</link>
		<dc:creator>ICO Partners &#187; Blog Archive &#187; 9 online games/MMO trends for 2009 - part 2</dc:creator>
		<pubDate>Wed, 28 Jan 2009 07:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-41</guid>
		<description>[...] The first part of this post can be found here. [...]</description>
		<content:encoded><![CDATA[<p>[...] The first part of this post can be found here. [...]</p>
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	<item>
		<title>By: Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Kurz gebloggt: Trends, Fantasy, Literatur und Postmortems</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-40</link>
		<dc:creator>Zeitalter3 Entwicklerblog &#187; Blog Archiv &#187; Kurz gebloggt: Trends, Fantasy, Literatur und Postmortems</dc:creator>
		<pubDate>Wed, 28 Jan 2009 06:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-40</guid>
		<description>[...] ICO Partners benennen ihre 9 online games/MMO trends for 2009 (part 1). [...]</description>
		<content:encoded><![CDATA[<p>[...] ICO Partners benennen ihre 9 online games/MMO trends for 2009 (part 1). [...]</p>
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		<title>By: Dan Taylor</title>
		<link>http://www.icopartners.com/blog/archives/106/comment-page-1#comment-36</link>
		<dc:creator>Dan Taylor</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=106#comment-36</guid>
		<description>Great article folks!  I&#039;m going to agree with all of your predictions, and put a fiver on #4 becoming more and more of not only a possibility, but a reality.  As we see continued growth in the cloud computing sector, applying it to the gaming world is only a natural transition (or perhaps even an innovator).  I for one would love to see less and less of my hdd space eaten up by gaming clients, and let the backend handle all the juicy bits and bobs.  Client updates?  A thing of the past...</description>
		<content:encoded><![CDATA[<p>Great article folks!  I&#8217;m going to agree with all of your predictions, and put a fiver on #4 becoming more and more of not only a possibility, but a reality.  As we see continued growth in the cloud computing sector, applying it to the gaming world is only a natural transition (or perhaps even an innovator).  I for one would love to see less and less of my hdd space eaten up by gaming clients, and let the backend handle all the juicy bits and bobs.  Client updates?  A thing of the past&#8230;</p>
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