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	<title>Comments on: Pitching to publishers : Do&#8217;s and Dont&#8217;s (part 1)</title>
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	<link>http://www.icopartners.com/blog/archives/33</link>
	<description>Online games consulting and services</description>
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		<title>By: pitching manual</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-1652</link>
		<dc:creator>pitching manual</dc:creator>
		<pubDate>Wed, 17 Feb 2010 23:55:52 +0000</pubDate>
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		<description>Sometimes the most obvious tips are overlooked. I like the Be Honest tip. Hopefully, showing a little weakness in a project won&#039;t get it an immediate no though.</description>
		<content:encoded><![CDATA[<p>Sometimes the most obvious tips are overlooked. I like the Be Honest tip. Hopefully, showing a little weakness in a project won&#39;t get it an immediate no though.</p>
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		<title>By: Twitter links for Jan 19, 2009 &#124; Futuristic Play by @Andrew_Chen</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-26</link>
		<dc:creator>Twitter links for Jan 19, 2009 &#124; Futuristic Play by @Andrew_Chen</dc:creator>
		<pubDate>Mon, 19 Jan 2009 15:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=33#comment-26</guid>
		<description>[...] this article on pitching game publishers reminds me of articles on pitching VCs: http://www.icopartners.com/blog/archives/33 [...]</description>
		<content:encoded><![CDATA[<p>[...] this article on pitching game publishers reminds me of articles on pitching VCs: http://www.icopartners.com/blog/archives/33 [...]</p>
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		<title>By: gameslol &#187; Blog Archive &#187; Some More Thoughts On Pitching</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-17</link>
		<dc:creator>gameslol &#187; Blog Archive &#187; Some More Thoughts On Pitching</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=33#comment-17</guid>
		<description>[...] Partners blogged some nice tips on how to pitch a game to a publisher (part 1, part 2). I was going to share some of my experiences in a comment there, but it got kind of long, [...]</description>
		<content:encoded><![CDATA[<p>[...] Partners blogged some nice tips on how to pitch a game to a publisher (part 1, part 2). I was going to share some of my experiences in a comment there, but it got kind of long, [...]</p>
]]></content:encoded>
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		<title>By: gameslol &#187; Blog Archive &#187; Pitching To Publishers</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-14</link>
		<dc:creator>gameslol &#187; Blog Archive &#187; Pitching To Publishers</dc:creator>
		<pubDate>Mon, 12 Jan 2009 18:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=33#comment-14</guid>
		<description>[...] Lagrange (formerly NCsoft, now of online game consulting company ICO Partners) have posted some nice tips for pitching to publishers. &#8220;Good publisher-side Biz dev people should be the ones able to recognize the awesome product [...]</description>
		<content:encoded><![CDATA[<p>[...] Lagrange (formerly NCsoft, now of online game consulting company ICO Partners) have posted some nice tips for pitching to publishers. &#8220;Good publisher-side Biz dev people should be the ones able to recognize the awesome product [...]</p>
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	<item>
		<title>By: ICO Partners &#187; Blog Archive &#187; Pitching to publishers : Do&#8217;s and Don&#8217;ts (part 2)</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-13</link>
		<dc:creator>ICO Partners &#187; Blog Archive &#187; Pitching to publishers : Do&#8217;s and Don&#8217;ts (part 2)</dc:creator>
		<pubDate>Mon, 12 Jan 2009 15:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=33#comment-13</guid>
		<description>[...] About        &#171; Pitching to publishers : Do&#8217;s and Dont&#8217;s (part 1) [...]</description>
		<content:encoded><![CDATA[<p>[...] About        &laquo; Pitching to publishers : Do&#8217;s and Dont&#8217;s (part 1) [...]</p>
]]></content:encoded>
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		<title>By: T=Machine &#187; Ptiching to Game Publishers - some thoughts</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-12</link>
		<dc:creator>T=Machine &#187; Ptiching to Game Publishers - some thoughts</dc:creator>
		<pubDate>Mon, 12 Jan 2009 12:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=33#comment-12</guid>
		<description>[...] and Diane have posted a short guide to Pitching to Game Publishers over at the blog for their game consultancy. Apart from giving them some link love (they&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[...] and Diane have posted a short guide to Pitching to Game Publishers over at the blog for their game consultancy. Apart from giving them some link love (they&#8217;re [...]</p>
]]></content:encoded>
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		<title>By: Antonio Moro</title>
		<link>http://www.icopartners.com/blog/archives/33/comment-page-1#comment-11</link>
		<dc:creator>Antonio Moro</dc:creator>
		<pubDate>Mon, 12 Jan 2009 10:35:59 +0000</pubDate>
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		<description>Nice and useful guide as usual Diane, thank you!</description>
		<content:encoded><![CDATA[<p>Nice and useful guide as usual Diane, thank you!</p>
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