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	<title>Comments on: Pitching to publishers : Do&#8217;s and Don&#8217;ts (part 2)</title>
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	<description>Online games consulting and services</description>
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		<title>By: Marek</title>
		<link>http://www.icopartners.com/blog/archives/35/comment-page-1#comment-19</link>
		<dc:creator>Marek</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:57:30 +0000</pubDate>
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		<description>Great advice. Agree with pretty much all of it. As a designer I can particularly relate to point #4. If you&#039;re enthusiastic about your game it can be tempting to tell far too much details about it, which dilutes your message. I wrote a quick blog post in response to this one:
http://www.gameslol.com/2009/01/14/some-more-thoughts-on-pitching/</description>
		<content:encoded><![CDATA[<p>Great advice. Agree with pretty much all of it. As a designer I can particularly relate to point #4. If you&#8217;re enthusiastic about your game it can be tempting to tell far too much details about it, which dilutes your message. I wrote a quick blog post in response to this one:<br />
<a href="http://www.gameslol.com/2009/01/14/some-more-thoughts-on-pitching/" rel="nofollow">http://www.gameslol.com/2009/01/14/some-more-thoughts-on-pitching/</a></p>
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		<title>By: gameslol &#187; Blog Archive &#187; Some More Thoughts On Pitching</title>
		<link>http://www.icopartners.com/blog/archives/35/comment-page-1#comment-18</link>
		<dc:creator>gameslol &#187; Blog Archive &#187; Some More Thoughts On Pitching</dc:creator>
		<pubDate>Wed, 14 Jan 2009 15:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.icopartners.com/blog/?p=35#comment-18</guid>
		<description>[...] Partners blogged some nice tips on how to pitch a game to a publisher (part 1, part 2). I was going to share some of my experiences in a comment there, but it got kind of long, so [...]</description>
		<content:encoded><![CDATA[<p>[...] Partners blogged some nice tips on how to pitch a game to a publisher (part 1, part 2). I was going to share some of my experiences in a comment there, but it got kind of long, so [...]</p>
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