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18th November 2011 by Diane

Slides from Browser Games Forum 2011 in Frankfurt – European Browser games market

Here are the slides from my presentation today at Browser Games Forum:

BGF European market
View more presentations from ICO Partners

Also, don’t miss the awesome presentation by Jussi Lakkonen on predictions for the future of social games :


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8th November 2011 by Thomas

KGC 2011 – The European market: past, present and future

Diane and I are in Korea this week, attending the KGC 2011 in Daegu at the moment and in Busan for the Gstar from Thursday.

This morning I gave a lecture entitled “Past, present and future of online games in Europe” and, as usual, I am sharing the slides over here and on slideshare:

Read the rest of this entry »



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2nd May 2011 by Diane

European mobile and tablet market

    As the recent game announcements have been multiplying, Mobile is the new frontier for online games and MMOs. The technical constraints have been mostly overcome, and the apparition of a hardcore audience playing mostly from home has made the main problem (good enough ping) less painful. The possibility of free apps with in-app purchases have finally make the business part of it sensible. It’s thus no surprise that many games are announced. However, as games like Pocket Legends find success, the room for growth is increasingly moving, like for social games, to outside of the US/English-speaking territories. What’s the market looking like in Europe? Read the rest of this entry »



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28th April 2010 by Diane

Browser market shares in Europe

It is interesting for all browser-based games, but also for client-based games websites and funnel design, to have an idea of what the dominant browsers are on the market.

The analytics solution StatCounter gives browser market shares for Europe and individual countries, based on hits on the 3M websites using their solution. It is interesting to look at them and realize that there are indeed wide differences from one country to another.

The overall Europe browser usage share looks like this :

browser-mkt-share-europe1

IE : 44%

Firefox : 39%

Chrome : 8%

Opera : 4%

Safari : 4%

It actually conceals quite different situations on a local level – Turkey has a very strong IE dominance, and countries like UK, Germany, Denmark and the Netherlands show a still strong resistance from IE against Firefox. In most European countries the IE market share has dropped following a EU legislation preventing Mucrosoft from bundling IE with Windows.

In Eastern Europe countries, Firefox is historically very dominant, and Opera is stronger (12% in Poland) but seems declining. Chrome has been growing in most countries, but remains under 10% everywhere. Safari is relatively low in Western Europe and almost non-existent in Eastern Europe, where Macs are very rare.

The country-by-country market share for browsers in Europe looks like this :

browser-mkt-share-europe-apr-20103

So, better not make your website and your user flow optimised only for Internet Explorer.



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26th November 2009 by Diane

Online games in Turkey

onlinegamingturkey-posterLast week, Diane was at an Online Games summit in Ankara, keynoting the event and meeting actors of the Turkish online games industry. It was a honour to be invited there, and she was very happy to learn more about the Turkish market, which is one of the big ones in Europe already, and is still in a phase of rapid growth.


As more Asian and American eyes are turning to the European market (since market is less mature and the Chinese market is increasingly closed), Turkey is emerging as a rising star of the European region for online games. The country has the second biggest population of the region, and a majority of them are young (60% are under 35) and educated. According to a recent Comscore report, Turkey is the 3rd most engaged Internet audience in the world. The games websites category there has a 68% penetration, higher than in the UK. According to government statistics, 24% of Turks aged 16+ played network games with other people in 2008.

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15th July 2009 by Diane

Develop in Brighton Free to Play lecture : slides shared

The lecture went really well, even if Thomas didn’t have time to insert a few Bastille Day jokes ! The slides can be downloaded here and seen below:

To renew the disclaimer in the presentation, a lot of the numbers are estimates based on various sources. If you have official numbers for any of those games, please contact us and we’ll update it!



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18th June 2009 by Diane

In-game advertising standards

obama-burnout-paradiseThe Interactive Advertising Bureau has released a draft of standard guidelines for in-game advertising. This is a very good move for the medium, as keeping network-specific standards made the medium inapproachable for the vast majority of marketers and media buyers, used to be able to compare and optimize campaigns across different media and networks. The guidelines are dedicated to measuring impressions on dynamic billboard ads, and the draft shows a lot of challenges in defining what counts as a valid standard impression (eg how to rule out impressions from bots,  player or developer-induced impression manipulations, etc), but still it should be encouraged as a step in a good direction, and every developer or publisher planning to offer in-game advertising should have a look.

The guidelines are accessible here and the IAB is collecting feedback from  industry actors until the 17th of July.



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2nd June 2009 by Thomas

Battleforge becomes free

battleforgeEA Phenomic announced last week that their collectible online RTS Battleforge now had a free version, available to anyone intrigued by the game’s concept. The core revenue model of the game will remain the same, centered around a virtual currency you can purchase online (or by redeeming codes in the game boxes, transorfming all those Battleforge dvd case into prepaid cards) and then use to buy booster packs à la Magic the Gathering containing new units for you to choose from for your battles.

A really nice move, but why wait so late? Read the rest of this entry »



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9th April 2009 by Thomas

Legal drama – patching your law

LegalThe legal frameworks of the different countries around Europe contribute to the complexity of the territory. It is quite a challenge to establish a service and its rules and have them actually comply to all the different requirements of those various countries. When they don’t contradict each other, even in the same country, as it sometimes happens.

The other real pain, is, like for any proper persistent world, the fact the legal system is always evolving and it is important to keep an eye it. What was fine and perfectly legal yesterday might be forbidden tomorrow. Read the rest of this entry »



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11th March 2009 by Diane

25% of US online gamers play on consoles, PC remains majoritary

New NPD study shows that online gaming on consoles and handhelds in the US grew from 19% in 2008 to 25% in 2009, while PC remains largely majoritary, at 87% versus 90% last year (this last figure via ArsTechnica).

That would give a graph like that if we understand it right :

npd-us-online-gamers

Amongst consoles, 50% of console online gamers played on Xbox360, while Wii was growing from 18% to 29%, and PS3 came third.



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