27th April 2009 by Thomas
Your MMO on Mobile
The week-end saw the video from a World of Warcraft client on iPhone get featured on a series of website. Whether or not the video is a fake and the whole story a hoax is actually irrelevant as this is more the concept that we actually want to discuss (it should be noted that they still have an accessible website but, with a quick Linkedin research, most of the management team seems to have moved on other projects).
You can go see the demo video at Kotaku as the Youtube versions are getting removed as they pop up.
But the basic principle is an app acting like a 3D client for WOW that would run on your iPhone. And the question that actually gets asked is who on earth would like anything like that? Read the rest of this entry »
22nd April 2009 by Diane
Paying for free
A common attitude of traditional video games developers starting in the free to play model is to assume that because the game is free, players will be grateful and, if given the right marketing exposure to raise awareness, will come in numbers to enjoy this “gift” that the developer is giving them. It is understandable for newcomers to the F2P model to think like that at first, because they are used to charge for the fruit of their work, but it’s definitely delusional. It is actually a selling process (even though it’s free). Would you be expecting to do a lot of sales by just putting a product out there there and letting customers come to you? Then don’t do it with free to play games either. Read the rest of this entry »
Tags: free to play
9th April 2009 by Thomas
Legal drama – patching your law
The legal frameworks of the different countries around Europe contribute to the complexity of the territory. It is quite a challenge to establish a service and its rules and have them actually comply to all the different requirements of those various countries. When they don’t contradict each other, even in the same country, as it sometimes happens.
The other real pain, is, like for any proper persistent world, the fact the legal system is always evolving and it is important to keep an eye it. What was fine and perfectly legal yesterday might be forbidden tomorrow. Read the rest of this entry »
7th April 2009 by Diane
Future and challenges of community management
There have been a few very interesting blog posts in the last weeks after a IGN Vault post by our estimated former colleague Richard Weil (now Community Director for Cartoon Network’s Fusion Fall) discussing the future of the community management profession.
The debate is extremely interesting, so we just wanted to reflect on it and think out loud on where we think OCR (Online Community Relations) is going in the online games industry.












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