31st January 2011 by Martin
Without a doubt group buying platforms like Groupon or LivingSocial are hot right now. Groupon spectacularly rejected a $6 billion bid from Google and is the clear leader in the group-buying space at the moment. LivingSocial on the other hand recently made the news with the best selling group-buying deal ever. Over 1 million Amazon vouchers offering a 50% discount (pay $10 for a $20 voucher) have been sold on their website. No wonder, considering that for a regular Amazon user this is as good as printing money.
It made me think and I was wondering if something like this could also work for virtual items in the video games business. Shortly after we started talking about it internally, news sites reported that Facebook is planning to introduce just that (The startup Inhale Digital launched something similar several weeks ago and it will be interesting to see how Facebook’s plans will influence their strategy). One thing we immediately thought about is that such a platform would need a critical mass of users to attract potential partners. Additionally a lot of knowledge about the users is necessary to target the deals efficiently. Facebook has more than 500 million users which don’t just share which games they play on Facebook but also willingly share a lot of information about their hobbies and interests. I think it literally laughs in the face of our quickly chosen criteria.
19th March 2010 by Thomas
Here is a blog post that has been waiting to happen for a while but it seems it is hasn’t lost its relevance in the mean time. I have seen very few comments in the gaming industry about the Kindle and its application to Games. At GDC, the only reference to it was from David Edery’s presentation (check slide 8′s notes) which is not that surprising as he is working on Kindle games.
For the full disclaimer, I should state that I own a Kindle and I have been using it a lot. It replaced books in my day-to-day life and perfectly fulfilled its role. So, you can definitely colour me as a Kindle-enthusiast. This being said, I am trying to look at the opportunities for Kindle applications and especially Kindle games with an eye towards business and business viability. Read the rest of this entry »