2nd June 2009 by Thomas
Battleforge becomes free
EA Phenomic announced last week that their collectible online RTS Battleforge now had a free version, available to anyone intrigued by the game’s concept. The core revenue model of the game will remain the same, centered around a virtual currency you can purchase online (or by redeeming codes in the game boxes, transorfming all those Battleforge dvd case into prepaid cards) and then use to buy booster packs à la Magic the Gathering containing new units for you to choose from for your battles.
A really nice move, but why wait so late? Read the rest of this entry »
Tags: Battleforge, EA, free to play
19th March 2009 by Diane
Virtual Collectibles
As micro-payments rapidly become the mainstream model for most new online games, there is a massive rise of business models offering collectible items. From games where the collectible elements are at the very center of the gameplay, like Magic The Gathering Online, PoxNora, Urban Rivals, Bella Sara, all the games from ChallengeGames, the recent UpperDeckU and the upcoming BattleForge, to games having a “Gachapon” , lottery ticket or “Lucky box” feature offering collectibles added as an afterthought (MapleStory, ShotOnline, etc…), collections of items acquired through a random factor are flourishing and are on the way to becoming a must-have in any micro-payment system. SOE has invested in the model even before having micro-payment games, by acquiring Worlds Apart TCG studio in 2006, before launching an EverQuest 1 & 2 in-game CCG, Legends of Norrath. More recently, they acquired PoxNora developer Octopi, and seem to be introducing collectible elements in all their new games. It’s still a mystery why Nintendo has not released a truly online Pokemon game yet. Read the rest of this entry »
Tags: Battleforge, Bella Sara, Legends of Norrath, Magic Online, MApleStory, Pokemon, Poxnora, Shot Online, SOE, UpperdeckU, Urban Rivals











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