4th February 2013 by Thomas Bidaux
We are very happy to announce that we have released our first market report directly available on the website. This is a very specialised report as we looked into client-based MMORPGs specifically, with a deeper look on how they perform in the largest countries of the region (UK, France, Germany, Spain, Italy and Poland).
21st February 2011 by Diane
The predictions exercise, as we did last year and the year before, is becoming a bit more difficult as it seems we’re bound to repeat ourselves in some ways. The evolutions of the market are rarely totally surprising, and most of the major trends have been cooking for the past few years. This time, we really feel like most of the big changes are there indeed, as online gaming is finally becoming the mainstream, and industry actors following a traditional model are finally realizing they are in big trouble. Nevertheless, the evolutions are still very interesting to look at and comment. So, what do we think will be the main trends for 2011?
Tags: 6 Waves, Activision, Atari, Atlantica Online, Bioware, Blizzard, Challenge Games, Club Penguin, cross-platform, Cryptic, Diablo 3, Disney, Dragon's Nest, EA, Eve Online, Fortune Online, games business, Guild Wars 2, Gunshine, Kart Rider, localisation, Minecraft, MMO, Mythic, Mythos, niche business, okey, Panfu, Playdom, Playfish, PlaySpan, Rift, Riot Games, Social Games, Star Wars : Old Republic, tavla, Tencent, Tera, transplatform, Vindictus, Visa, Warstorm, wooga, World of Tanks, zynga
16th February 2011 by julien
For the past years, our very own Thomas has been going around the world, preaching about Games as a Service, the whole idea that focusing on all aspects of a game that are not core gameplay not only can drastically increase all key performance indicator in an online game, but also prove very profitable. Now, Ubisoft Toronto’s head Jade Raymond recently showed a pretty good understanding of this concept by using a interesting analogy. She said, while talking about a new project : “Games aren’t just what you talk about around the water cooler, they’re becoming the water cooler itself …“
22nd June 2010 by Thomas Bidaux
It is obvious to all that business models have evolved over the past few years. Some small changes and some bigger ones and I am glad to see that it is still going on with companies exploring and experimenting both new and variations of old ones.
I have often said that the business models are now part of the game design process – and we are currently seeing new games using this to the best. But to see historical actors of the industry making their own experiments with their costly projects is actually equally interesting – or even more considering they have to manage their existing games and adapt them accordingly. There have been three announcements lately of that nature that I think are worth closely looking at. Read the rest of this entry »
8th May 2009 by Diane
Blizzard has recently sent cease and desist letters to the developers of iPhone apps using data from the Armory (of which the text can be found here), not so long after the announcement of the new add-on policy, which forbids add-on developers from monetizing their add-ons, and from obfuscating their code (preventing any sustainable competitive advantage for any of them. Except established companies with leverage to negotiate.) Together, these moves seem to sum up to a clear policy : preventing anyone from doing money by providing services around World of Warcraft. Read the rest of this entry »