18th November 2011 by Diane
Here are the slides from my presentation today at Browser Games Forum:
1st July 2011 by Diane
As Asian online games publishers expand in the West, more and more of them are opening European offices and starting operating games for the European market. This approach is in our opinion much more rewarding long-term than just licensing the games to a local publisher, but it also has it pitfalls due to the differences in consumer habits and expectations. Here are a few examples of such differences and the difficulties they can trigger. Of course, please keep in mind we have a European point of view and are aware of the specificities and differences inside Asian cultures and inside European ones – so please excuse the inevitable generalisations. Read the rest of this entry »
23rd May 2011 by Diane
Last week, I attended the Paris web Game Conference 2011 organized by the French national videogames developer trade body, SNJV, and the digital university IIM. The program was mainly composed of panel discussions with the leaders of French web/social/mobile games developers : Boostr, Kobojo, Bulkypix, Prizee, Weka, Feerik, Owlient…
I won’t have time for a long transcription, but here were the most interesting remarks from the speakers :
Tags: +8*, acquisition, Antvoice, Boostr, browser-based, browsergames, Bulkypix, community management, Cross-media, cross-platform, Facebook, Feerik, France, Hi-Media, html5, Kobojo, M6 Web, Mediastay, Mimesis Republic, Mobile gaming, MXP4, Orange, Owlient, Prizee, Social Games, SpawnApps, Unity, Visiware, Webgame conference, Weka Entertainment
26th October 2010 by Jen
On 27th October –that’s tomorrow! — Julien will be giving a talk on “Smarter Marketing” at TIGA’s half-day event in London, How to Self-Publish and Market Your Game.
Then, on 5th November, Martin will be at the browsergames forum in Offenbach, Germany talking about “Games as a Service”.
If you’ll be in attendance, please stop and say hello! More events news will be on the way soon.
9th March 2009 by Diane
There is an interesting interview about InstantAction in Gamasutra recently. The site beta is over and the service is now officially commercial. Instantaction has 1.4M registered players, and announced seven games in development in addition to the nine already available.
We are personnally very convinced by the “hardcore browser games” proposition, and the multiple declinations happening at the moment. As more and more online services are turning to the browser (according to our estimates, around 70% of PC online projects developed in Europe, live or in development, are browser-based), the 3D high-end sub-segment is particularly interesting. Read the rest of this entry »
11th February 2009 by Diane
The linking of accounts is always something tricky, it looks like users have 2 weeks to transfer their virtual currency and can’t claim what they already spent in the client-based version, and they have to start over with a new avatar and crib in the new world. This should make difficult to convince all of the users to take the leap (maybe preventing to buy any more new currencies in the client based world and offering a better exchange rate would have been a better incentive), but it should give them much more opportunities for growth thanks to the improved accessibility.
The new VMTV can be found here.
26th January 2009 by Diane
Like every new year, it’s time for looking back at the past one and trying predictions for the next one. We are quite late in the exercise as we post this, so we’ll concentrate on the predictions part for the future. These are based on our observations and deductions and various chats with clever people from the industry. We might be right or wrong, but what is sure is that this industry is moving very fast, and is fascinating to watch. Anyway, it will be fun to check at the end of the year to see where we guessed right and where we missed – most of the points seem to us to be quite logically tied together at the moment.
Read the rest of this entry »
Tags: Acclaim, Age of Conan, AQWorlds, Bigpoint, browser-based, digital distribution, Fallen Empire, Fiesta, Flyff, free to play, Fusionfall, Gameforge, Habbo, HoMM Kingdoms, InstantAction, MApleStory, Neopets, Ohai, Pixie Hollow, Power RAcing, QuakeLive, Runescape, Stardoll, Trion, Webcarzz, Webkinz, zOMG
18th December 2008 by Diane
According to the Financial Times quoting IDC, most of the growth on the laptop market comes from netbooks (small, lightweight PCs on Windows or Linux, destined first and foremost to browse the web – the most famous one is the adorable little Asus Eee PC, of which I am a proud owner). IDC expects them to represent as much as 11-12% of the laptop market in 2009.
16th December 2008 by Diane
- November Steam Hardware Survey (which is skewed towards “gamers” system in comparison to general PC user base)- shows DX10 system (DX10 capable GPU + Vista) accounts for 21% of Steam user base – in progress, but DX8, 9 and older GPU systems are still the majority (54%). On the other hand, multi-core is now majoritary (60%, with 10% quad-core).
- Speaking of Steam, the new beta version is integrating an in-game web browser. It’s good to see that multi-tasking is now embraced more and more. It looks better than Rogue, but less adavanced than PlayXpert (but they have all the other Steam features they can integrate with).
- Is the VC model broken? (It’s been published a while ago, but still interesting to watch. Can it mean an opportunity for the few cash-rich publishers to play a bigger role in funding?). Also, don’t miss Jussi’s and Adam’s article about online-game related VC investment defying dowturn in October.
- Street Fighter HD designer reveals console patch frustration. He states that it’s ok because SF is an old game and very little testing was required, but otherwise he would have been forced to test it on PC…