26th February 2013 by Thomas Bidaux
I will be talking at 2 events in the near future, in both occasions, it will be about crowd funding and Kickstarter. While this probably comprises less than 2% of my time, I think it makes feel event organizers that much more comfortable in inviting me talk about the topic.
I am not selling anything to the audience and I have no agenda when I come as a speaker. It makes me scratch the itch, so we are all winning in the end.
So, what’s cooking?
25th October 2012 by Thomas Bidaux
If you find yourself in the neighbourhood, you should definitely give us a shout and come say hi to Diane and myself (Thomas).
See you there!
26th March 2012 by Thomas Bidaux
We all managed to avoid the GDC flu but are still pretty quiet for now, waiting for a time when the workload eases up and we can blog more frequently again. TO hold you over a bit until then, here are the presentations from the lectures Diane and I delivered during the week of the GDC.
In chronological order, here are the slides from my presentation during the Social and Online Game summit of the GDC:
I ran out of time and couldn’t cover the case studies in the end, so even if you attended you should find a few extra details in here.
Diane lectured on Business Models: current trends and perspective for the future. She didn’t run out of time, and some of the slides don’t speak for themselves very well, but you may still find the presentation useful:
1st June 2011 by julien
A few weeks ago, Thomas and I attended the Nordic Game Conference in Malmö, Sweden. Although most of our time was spent meeting with representatives of the very impressive Scandinavian game development industry, we had a chance to see some of the talks, and came back with a few thoughts on current trends in the online games business.
26th October 2010 by Jen
On 27th October –that’s tomorrow! — Julien will be giving a talk on “Smarter Marketing” at TIGA’s half-day event in London, How to Self-Publish and Market Your Game.
Then, on 5th November, Martin will be at the browsergames forum in Offenbach, Germany talking about “Games as a Service”.
If you’ll be in attendance, please stop and say hello! More events news will be on the way soon.
16th August 2010 by Martin
While Thomas and Diane are already visiting panels and having meetings at the GDC Europe in Cologne, the rest of ICO’s crew is making the final preparations for their flights to the following gamescom convention starting on Wednesday. In fact, we are pretty much set and ready to go, staring at the planes taking off outside our office window at Gatwick Airport and looking forward to being on one of them tomorrow afternoon. We also finally got the confirmation for the catering service at our booth at Hall 4.1, Aisle H, Booth 055 – and as we are looking forward to seeing many of you in person, this means you can enjoy snacks and drinks while dropping by.
Like us, you may already have a busy schedule but even without having arranged a meeting you’re welcome to visit us and talk about business or finally meet in person. Whether you plan on publishing a video game in Europe, want to talk about partnerships with us or are just eager to collect the full set of our shiny new business cards, you should memorize the location of our booth.
Here is how I do it:
Germany-England 4:1, Hungary was the best team in ‘55 (before Germany won the world cup in ’56)
(EDIT: This is actually not true, but it works and could keep you busy to spot the error in the sentence)
Of course, that’s my way, easy for a German but might work for others, too.
(Now I’m back at nervously checking volcanic ash forecasts one more time)
26th July 2010 by Thomas Bidaux
On Tuesday 13th of July, I presented my lecture “Games as a service, do you really know what it means?” at the Develop in Brighton conference. While I have changed the slides a bit for the event, the content was essentially the same as when I presented it in Seattle for the LOGIN conference, and you can find the presentation on slideshare.
The really good news is that Dan Hon did a great write up of my presentation (something I meant to do for a while but never took the proper time to do) and you can find it on his blog:
23rd July 2010 by Martin
When on Friday, July 9th 2010, more than 100 visitors listened to the opening panel of the Community Manager Conference in Leipzig, it was possible to see the excitement in their faces from my chair next to the other panel members. Excitement possibly coming from the opening speech just a few minutes ago and either seeing a lot of familiar faces in the audience or being new to the field and expecting to take away a lot of useful tips.
The opening speech made it very clear. Asking the audience ‘What is Community Management?’ brought it straight to the point why a Community Manager Conference does make sense. It’s by far not the very first time I saw this question being raised and everyone giving a different answer. The first time was years ago and still not much seems to have changed. No wonder then that the audience got excited hoping to know the answer by the end of the day. This, on the other hand, would have been a wonder. Nonetheless, the CMC proved to be a stepping stone for many who are now hoping to be able to visit similar events in the future – and maybe one day be able to answer this question without second thoughts and hesitation.
Tags: CMC, Community, community management, Community Manager Conference, Conference, Definition, Game Industry, Games Convention Online, GCO, Leipzig, Panel, Personal Development, Speaker, Speech, Two Pi
1st June 2010 by Thomas Bidaux
I have decided to change the format of the presentation though. Rather than uploading the one that supported my lecture at Quo Vadis, I’ve made a “generic” presentation based on it (which in turn was based on one for GFG that I gave this past January in Hannover). The new presentation is essentially the same as the Quo Vadis version, but rather than adding another Slideshare presentation, I replaced the GFG presentation and changed the title to make it less specific. The idea is to simplify the information and point people at the most up-to-date version of the material. You can still find a few similar presentations in our profile, which I’ve left alone as they contain uniquely useful info.
Here is the new presentation:
In other news, you may have noticed that we’ve recently redesigned our website, which now includes a Korean version. It’s a work in progress, so if there’s anything you would like to on the site, please let us know.
16th April 2010 by Thomas Bidaux
Spring is always a busy period as far conferences and events are concerned. And the calendar this year happened in a way that the week of the 25th of April see no less than the 3 events collides in terms of dates:
- The Nordic Game conference will take place in Malmö (Sweden) from the 27 to the 30th of April
- Quo Vadis will take place in Berlin (Germany) from the 27th to the 29th of April
- The first iteration of the Webgame Conference will be on the 29th of Paril, in paris (France)
All of them I wanted to attend to, for different reasons, but that is obviously not possible. Read the rest of this entry »
27th February 2010 by Thomas Bidaux
Like every year, Diane and I will be in San Francisco for the Game Developer Conference from the 9th to the 13th of March. We’ll be there the whole week, so please contact us if you’d like to meet up.
Jen will be at SXSW Interactive in Austin, TX from the 12th to the 16th of March, so you can talk to us there, too!
25th January 2010 by Thomas Bidaux
This week the Game Forum Germany in Hannover takes place and I have been invited there to speak about the Free to Play games market in Europe. That’s a topic I have spoken about a lot in the past year and anyone familiar with this blog has seen an iteration of that presentation. I will still put it here, as each iteration as its own flavour and set of data.
If you want to meet over there, please feel free to drop me a line through the contact page: http://www.icopartners.com/contact.php
26th October 2009 by Thomas Bidaux
Just a quick reminder that Thomas will be participating in a panel at the London Games Conference tomorrow. The panel will be moderated by Phil Harrison, and Thomas will be speaking alongside Mark Gerhard, CEO of Jagex, and Kristian Segerstrale, CEO of Playfish, in a lively discussion about the future of games.
5:35 Daddy, What’s a Disc?
A discussion on the death of physical media and the business models that will rise up to replace them
The full lineup of the conference is here. If you are attending, please come and say hi!
EDIT – you can find an article covering the panel here.
12th October 2009 by Thomas Bidaux
The past week in Korea has been very busy for us. We attended the KGC event for the first time this year, and it has been a very nice experience.
Thomas spoke at KGC, presenting not one lecture, but two! Both went very well, with a very attentive audience that was thirsty for knowledge on the European market and the European players.
The presentations are on SlideShare now:.
This presentation is similar to others we’ve done during the year. Some of the numbers have been updated, and as always we have provided additional information from previous iterations. The section on how to enter the European market, and related advice, has been fleshed out more thoroughly.
This is quite a new angle for us. We prepared this lecture at the request of the KGC organizers, and we can honestly say it was a lot of fun to prepare. We’d like to develop it even further, but we hope that in its current form it has enough material to be useful to its intended audience (non-European developers).
As ever, feedback on both presentations is very welcome!
[You may have noticed that those presentations feature a different logo than our previous materials. We'll talk more about that soon, but for now let's just say that we felt the need to move on to an image that's more representative of ICO's spirit.]
28th September 2009 by Thomas Bidaux
This summer has proved to be very busy for ICO Partners. We attended a good number of events while still working for our different clients for a variety of projects. We went to GC Online in Leipig, to Gamescom in Cologne, had a stealth visit of PAX in Seattle (and left flu-free) and we just got back the GDC Austin in Texas. The travelling is almost over.
Next week, both Thomas and Diane will be in Korea. Read the rest of this entry »
15th July 2009 by Diane
The lecture went really well, even if Thomas didn’t have time to insert a few Bastille Day jokes ! The slides can be downloaded here and seen below:
To renew the disclaimer in the presentation, a lot of the numbers are estimates based on various sources. If you have official numbers for any of those games, please contact us and we’ll update it!
13th July 2009 by Jen
Brighton’s Develop conference kicks off this week, and tomorrow, Tuesday 14th, ICO’s own Thomas Bidaux will be hosting a session on free-to-play games in Europe as part of its new Evolve track. In The European Free to Play Market, he’ll be giving an overview of Europe’s most successful F2P titles, the companies behind them, and the features that make them work. The session runs from 11.45 to 12.30.
Thomas will also be part of a panel discussion about how NESTA’s mentoring programme has helped developers to survive and succeed: it’s called Why Grey Matters – How to Grow Your Business, and it’s on Wednesday 15th at 11 am.
Diane and Jen will be in Brighton on Wednesday too, so if you’d like to meet up with one or more of us, please get in touch!
12th May 2009 by Thomas Bidaux
We don’t talk much about what we do on the blog. One reason is obviously the fact that we are often asked discretion and bound by NDAs on the projects we are undertaking. Another reason is that we don’t necessarily take the time to put things together and communicate about them.
Well, today seemed like a good day to actually do just this and announce some of what is coming for ICO Partners. Nothing fancy, but we wanted to share: Read the rest of this entry »
31st March 2009 by Thomas Bidaux
As promised during the lecture last week, we are sharing the presentation used as a support. For those who couldn’t attend, it should help you get the main items covered then (even though there is nothing like the real thing). At the end of the presentation, the main question was on the demographics and the numbers that we mentioned : the general numbers on Europe came from official census, most of the time done by some EU entity; numbers from the games that don’t have a source cited are estimates, based on publicly available data.
Note the presentation format make some slides difficult to read in Slideshare. You can always download the full presentation from the site though.
You can also find a write-up of the session on Adam Martin’s blog.
12th March 2009 by Thomas Bidaux
GDC is now only a few weeks away, and we are busy planning meetings and giving some final touches to the lecture.
As a reminder, we will be speaking at GDC, during the Worlds in Motion Summit. The session is on the 23rd of March, at 4.15pm, in the North Hall (room 132).
We actually wanted to share here a teaser of the many topics that the session is going delve into. A lot of the focus is on explaining Europe and the market of online games in Europe and how it is different from the North American market. Read the rest of this entry »