4th February 2013 by Thomas Bidaux
We are very happy to announce that we have released our first market report directly available on the website. This is a very specialised report as we looked into client-based MMORPGs specifically, with a deeper look on how they perform in the largest countries of the region (UK, France, Germany, Spain, Italy and Poland).
21st February 2011 by Diane
The predictions exercise, as we did last year and the year before, is becoming a bit more difficult as it seems we’re bound to repeat ourselves in some ways. The evolutions of the market are rarely totally surprising, and most of the major trends have been cooking for the past few years. This time, we really feel like most of the big changes are there indeed, as online gaming is finally becoming the mainstream, and industry actors following a traditional model are finally realizing they are in big trouble. Nevertheless, the evolutions are still very interesting to look at and comment. So, what do we think will be the main trends for 2011?
Tags: 6 Waves, Activision, Atari, Atlantica Online, Bioware, Blizzard, Challenge Games, Club Penguin, cross-platform, Cryptic, Diablo 3, Disney, Dragon's Nest, EA, Eve Online, Fortune Online, games business, Guild Wars 2, Gunshine, Kart Rider, localisation, Minecraft, MMO, Mythic, Mythos, niche business, okey, Panfu, Playdom, Playfish, PlaySpan, Rift, Riot Games, Social Games, Star Wars : Old Republic, tavla, Tencent, Tera, transplatform, Vindictus, Visa, Warstorm, wooga, World of Tanks, zynga
2nd June 2009 by Thomas Bidaux
EA Phenomic announced last week that their collectible online RTS Battleforge now had a free version, available to anyone intrigued by the game’s concept. The core revenue model of the game will remain the same, centered around a virtual currency you can purchase online (or by redeeming codes in the game boxes, transorfming all those Battleforge dvd case into prepaid cards) and then use to buy booster packs à la Magic the Gathering containing new units for you to choose from for your battles.
A really nice move, but why wait so late? Read the rest of this entry »
20th December 2008 by Diane
Interesting article from FIFA 09′s producer on Edge Online. What he says are very classical elements of online game design, development and publishing, but it’s still very interesting to hear about them from such an established and mainstream offline franchise perspective.
Maybe it’s just the interview being published long after it was made, but the game was released early October, so insisting on the first weeks results might mean that the game is not that sticky?