22nd April 2009 by Diane
Paying for free
A common attitude of traditional video games developers starting in the free to play model is to assume that because the game is free, players will be grateful and, if given the right marketing exposure to raise awareness, will come in numbers to enjoy this “gift” that the developer is giving them. It is understandable for newcomers to the F2P model to think like that at first, because they are used to charge for the fruit of their work, but it’s definitely delusional. It is actually a selling process (even though it’s free). Would you be expecting to do a lot of sales by just putting a product out there there and letting customers come to you? Then don’t do it with free to play games either. Read the rest of this entry »
Tags: free to play
26th January 2009 by Diane
9 online games/MMO trends for 2009 – part 1

Like every new year, it’s time for looking back at the past one and trying predictions for the next one. We are quite late in the exercise as we post this, so we’ll concentrate on the predictions part for the future. These are based on our observations and deductions and various chats with clever people from the industry. We might be right or wrong, but what is sure is that this industry is moving very fast, and is fascinating to watch. Anyway, it will be fun to check at the end of the year to see where we guessed right and where we missed – most of the points seem to us to be quite logically tied together at the moment.
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Tags: Acclaim, Age of Conan, AQWorlds, Bigpoint, browser-based, digital distribution, Fallen Empire, Fiesta, Flyff, free to play, Fusionfall, Gameforge, Habbo, HoMM Kingdoms, InstantAction, MApleStory, Neopets, Ohai, Pixie Hollow, Power RAcing, QuakeLive, Runescape, Stardoll, Trion, Webcarzz, Webkinz, zOMG












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