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Virtual Worlds Blogs Cloud

26th January 2009 by Diane

9 online games/MMO trends for 2009 – part 1

divination1

Like every new year, it’s time for looking back at the past one and trying predictions for the next one. We are quite late in the exercise as we post this, so we’ll concentrate on the predictions part for the future. These are based on our observations and deductions and various chats with clever people from the industry. We might be right or wrong, but what is sure is that this industry is moving very fast, and is fascinating to watch. Anyway, it will be fun to check at the end of the year to see where we guessed right and where we missed – most of the points seem to us  to be quite logically tied together at the moment.
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Posted in Events, ICO Partners

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20th January 2009 by Thomas

To split or Not to split

This is not a very much discussed topic in the world of Online gaming where game design, technology or business models make for sexier discussions. Maybe there is a consensus and everything below is so obvious that it isn’t worth time spent on it.

In our experience though, it is an aspect that is just not considered, whether for economical reasons (the studio will licence the game anyway and need to separate the different services) or for a lack of interest (operators just do it the way their main competitors do it). When everyone is pushing for the “It’s a service, not a product” motto, it is a very important aspect to be considered. Read the rest of this entry »



Posted in Events, ICO Partners

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