9th June 2009 by Diane
Sequels and branching
When you promote a service model, well, fans become disappointed if you stray away from that model. Splitting the community and support is the real issue here, not refusing to pay for additional content. It’s true for any multiplayer game, and it’s why sequels are such a problem in MMOs, where many sequels have struggled to surpass their predecessor. Generally you just divide and weaken when you think you’ll bring new blood.
Graphical updates, like Runescape or EVE Online did, or Ankama is preparing for Dofus, seem much wiser to make a game look younger. Whatever is done, the persistent elements are crucial – database and communityhave more value to the players than improved graphics, new maps, or new features, and if you branch in a separate sequel, you’ll have to rebuild all that from scratch, no easy task even with the strength of the IP you’ve built.
28th January 2009 by Diane
9 online games/MMO trends for 2009 – part 2
The first part of this post can be found here.
5.Rise of cloud computing
This is the corollary of trend 4, and of the difficulty of scaling hardware investments. As launches of Age of Conan and Warhammer Online have shown recently, it is a risky position to invest in hardware when you have a lot of volatility in population (eg launch spike, then dwindling population). You also have to decide about how to break down the hardware’s geographical location yourself to give users better pings, have to take the game down to operate scheduled maintenance, renew the machines after a few years , etc. Read the rest of this entry »
Tags: Acclaim, Age of Conan, Amazon EC2, Ankama, Ben 10 Game Creator, Cartoon Network, Cities XL, City of Heroes, cloud computing, Disney, Dungeon and Dragons : Tiny Adventure, Everyplay, fusion fall, Garage Games, Giant, GNi, Hellgate London, IMVU, Left4Dead, LEGO Universe, Little Big Planet, Mattel, Metaplace, Nord, OpenSocial, Playfish, procedural, Second Life, Sulake, Time Warner, Trackmania, Unity, user-generated content, Viacom, Warhammer Online, Whirled, XNA, Zipzapplay











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