6th November 2009 by Diane
Up and down the online game value chain
It’s well known that online games have been shortening the value chain, threatening the roles of middlemen such as publishers, distributors and retailers, and enabling developers to get in direct contact with players. However, as some very interesting discussions pointed out a few months ago, acquiring users (call it marketing, or traffic acquisition) is hard and expensive, which lends considerable power to other actors in the chain, such as:
- Digital distribution sites, like Steam
- Platform managers
- Aggregators, like Miniclip
- Community and media websites
- Ad networks
- SEO-savvy “gateway” portals (MMO lists, etc)
Channels like these have grown greatly in influence, and the conditions of working with the most prominent ones are becoming increasingly expensive (some of the biggest aggregators now ask for either lots of cash, or equity). Read the rest of this entry »
Tags: development, Game Industry, publishing, value chain










