Follow us
RSS Feed   Facebook   Twitter
Archives Business & Start-ups Economics & Virtual goods Game Blogs Misc RSS Social Games Twitter List
  • ICOers Follow us on Twitter!
Virtual Worlds Blogs Cloud
Acclaim Age of Conan Battleforge Blizzard Blog browser-based City of Heroes community management Conference Consoles development digital distribution EA europe Eve Online EverQuest 2 Facebook FPS free to play Game Industry GOA Habbo hardware ICO ICO Partners InstantAction iPhone kids Left4Dead MApleStory MMO nexon pitch Playstation 3 publishing QuakeLive service design Slideshare social networking SOE steam virtual world Warhammer Online WOW xbox360

Categories

6th November 2009 by Diane

Up and down the online game value chain

chainIt’s well known that online games have been shortening the value chain, threatening the roles of middlemen such as publishers, distributors and retailers, and enabling developers to get in direct contact with players. However, as some very interesting discussions pointed out a few months ago, acquiring users (call it marketing, or traffic acquisition) is hard and expensive, which lends considerable power to other actors in the chain, such as:

  • Digital distribution sites, like Steam
  • Platform managers
  • Aggregators, like Miniclip
  • Community and media websites
  • Ad networks
  • SEO-savvy “gateway” portals (MMO lists, etc)

Channels like these have grown greatly in influence, and the conditions of working with the most prominent ones are becoming increasingly expensive (some of the biggest aggregators now ask for either lots of cash, or equity). Read the rest of this entry »


Posted in Events, ICO Partners

1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 3.20 out of 5)